Cosmic Clash : a veritcal scrolling shmup

Background

After some research looking for a suitable 2D multi-platform framework, I was excited to find Defold - something that sounded exactly what I was looking for. Given my background in lower level programming (C/C++) and having never used a game development framework before - or any knowledge of Lua - I had some learning to do.

As a way of coming to understand how Defold works, I began from scratch writing a simple shmup called Cosmic Clash. After about a week of tinkering, the game can now be played through it’s whole cycle - menu, game, losing lives, game over etc.

The Game

I’m not trying to recreate Radiant Silvergun here. Cosmic Clash is a learning process for me but I’m still hopeful to produce a decent game that people will enjoy playing for at least a few minutes.

Right now, there are only a few types of enemy and only one weapon to use and one background. Thankfully, the way Defold works allows easy expansion of these things and it wont be difficult to add a lot of variety without spending weeks doing it.

Here’s a screenshot for now - I’m aiming to release a demo in a couple of days.

Thanks for reading!


14 Likes

Looks very promising. Cant wait to try it out. Congrats.

1 Like

I agree with Andreas! Looking forward to giving this one a try!

1 Like

Thanks for the support, everyone!

Here’s a short demo of Cosmic Clash to show where I’m up to at this point.
HTML5 demo

Download
Windows
OSX
Linux

Note: OSX and Linux versions are untested at the time of writing.

Future
There are a whole bunch of possibilities with a game like this, mostly variations of what’s in the demo. For now I’m happy to have achieved a working game made in Defold in such a short time.

I hope you enjoy - feedback is always welcome.

6 Likes

Good stuff! Sometimes I found the enemy bullets a bit hard to see. Maybe you could make them stand out a little bit more?

2 Likes

Nice work! And the OSX version worked fine!

2 Likes

Really cool! Took a few tries but managed to beat the boss :slight_smile:

I agree with britzl that the enemy bullets where really hard to see though.

2 Likes