Confusion about Collection Factories/Proxies

The levels created by proxies are isolated from each other and can’t introduce unwanted behaviour such as physics objects from one level interacting with physics objects from another level. Plus it gives you a separate control over collection time step (you can pause such a collection without pausing your main collection).

If you code it right you absolutely can use the factories instead. I haven’t had a need for a proxy yet, but I can imaging that some games would benefit from it.

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