So, the game I’m making reached a point in which I want to create the actual world, It should mostly be open for the player to explore it. To load the different locations through which the player travels (e.g. dungeons) I considered using collection proxys or factories, but it came to my attention that different collections are also physically seperate from each other. Now I’m a bit confused, and don’t know how I should proceed, so I’m open for any suggestions.
Thanks!
I remember a long discussion about it here
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Thanks! From what I’m reading I guess that’s just what I was looking for
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