I’m suddenly having issues publishing a Facebook Instant HTML5 game:
/custom_resources/svg/hills10.svg
Conflicting output resource 'build/default/custom_resources/svg/hills10.svg‘ generated by the following input files: [custom_resources/svg/hills10.svg, custom_resources/svg/.DS_Store, custom_resources/svg/hills9.svg, custom_resources/svg/hills8.svg, custom_resources/svg/hills5.svg, custom_resources/svg/hills4.svg, custom_resources/svg/hills6.svg, custom_resources/svg/hills3.svg, custom_resources/svg/hills2.svg, custom_resources/.DS_Store, custom_resources/txt/share.txt, custom_resources/csv/.DS_Store, custom_resources/csv/Progression - export.csv] <-> [custom_resources/svg/hills10.svg, custom_resources/svg/.DS_Store, custom_resources/svg/hills9.svg, custom_resources/svg/hills8.svg, custom_resources/svg/hills5.svg, custom_resources/svg/hills4.svg, custom_resources/svg/hills6.svg, custom_resources/svg/hills3.svg, custom_resources/svg/hills2.svg, custom_resources/.DS_Store, custom_resources/txt/share.txt, custom_resources/csv/.DS_Store, custom_resources/csv/Progression - export.csv]
The file structure hasn’t changed:
When publishing a directory called “build” is added to the root directory:
Removing the folder doesn’t work, because it’s just created again on export.
What’s going on here then?