Complex collision shape in tile sources

Hello @spyromus ,

I experienced this one before, here my insights ;

Documentation says :

The editor will automatically generate a convex shape around each tile, taking into account pixels that are not 100% transparent:

Here is what is Convex wiki.

A post about this situation.

Here is how engine treated 2 different shapes with using shapes alpha.

** Concave Left , Convex right

Best Regards,

PS : if there is another info that i didn’t see yet, feel free to flag this post.

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