Hi folks. Recently I started a collaboration project with another user from this forum. We were very motivated at first but after a week he realized he actually wasn’t that passionate about the type of game we had decided to make, so we stop working on it. 2 days later he also tells me he is switching engines, because he finds Defold difficult to learn.
I think before starting to make new tutorials and learning resources, maybe we should first ask newcomers about their experience, make a poll to find out whats hindering their learning process.
Is the problem a lack of resources, or is it that those resources are hard to find? What is missing? Are there any problems with the format, or the quality of existing tutorials? Anybody creating tutorials voluntarily are of course free to do whatever they want, but it would probably be very helpful to know what Defold rookies actually need/want.
Anybody whos been around the forum frequently has seen tons of very basic questions, and the answers are very often in a few other forum threads, and usually even in the docs themselves. I think this shows that learning resources might not be actually the problem, but their accesibility.
Something that I’ve been thinking would be helpful is some kind of “map” that indicates what specific learning resources are recommended before trying to create each type of games. For example, a new user wants to create an 8bit platformer, he can look at the map and find which particular tutorials will help him advance through that path. Basically make some well categorised index that provides guidance depending on your goals.