Community Challenge: Explosions! 💥

Id expect a compute one to be substantially better. This has 20,000 go’s in it :slight_smile: … it would work even better with 20,000 meshes instead (ie, I was lazy :slight_smile: ). With compute (looking at it now) it looks like I could offload all the particle processing, and I think I could potentially use it for live mesh generation. Not sure. Will update if I get something going. Thanks for suggesting btw.

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