Collision shapes moves

Hi! I am doing a game where you can jump around in a world and look out for monsters and when i scaled up the level and added boxes they suddenly did not follow.
Image of level:


Image of build(with physics debug on):

Is this a bug or have i done something wrong?

I believe collision objects only scale correctly if the scaling is uniform - make sure you use the same scale for the Z axis as well.

Hmmm… Either i did not understand the answer but the effect gets to

Do you have physics set to 3D? I know that collision shapes and scales are a tough topic for Defold.

Let me check… No… They are in 2D

Do you have multiple collision shapes of different types on the same object?

Maybe it has something to do with the scaling… I think collision shapes don’t scale in Defold just yet.

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No, i don’t. I only use squares. Well… the info is that the GO called level is scaled to 3 times bigger and I use about 12 boxes for the level

Do you scale the object at runtime?
We currently don’t support physics scaling that way. Only at editor time or via the factory create functions.

I scale the level in editor, i think, i don’t have any scripts running at least.

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Hmm, could be it. I guess so at least. But, the shapes scale, they are just in the position like if they was in scale 1 instead of 3 @Edd