Collision problem and I don't know why (SOLVED)

I compared my game with other examples and I cant see why it doesn’t work. My character is kinematic, level is static and uses a tilemap. I checked collision shapes, groups, masks, and everything seems fine. But when I click physics debug, there are no arrows when the they collide

Speed Gun - Copy.zip (950.4 KB)

Double check your project and setup against this example: https://defold.com/examples/tilemap/collisions/

Collision objects in different collections don’t interact with each other

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Then is it a good idea to spawn my levels using collection factories instead of proxies? or should I spawn the player with the level?

I use proxies for levels, and include a player GO in each level collection

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