Collision error not showing in console when custom collision shapes are used

I thought I’d share an issue I had today with collision shapes.

For some reason the game started running slowly when using custom .convexshape collision objects. In one of my tests I tried replacing them with many rectangles, which produced an error saying there were too many collisions going on. This error must have also happened with the .convexshapes (which was the cause of the slowdown), but they didn’t show in the console for some reason.

I guess this is a bug?

Yes I believe it is. Please create a ticket on GitHub!