Click on game object

I’m interpreting this also as a question of when a game object receives input. It seems from your question that you expect to get calls to on_input only when touch events end up “inside” the game object. If this is what you expect then I’m afraid that’s not how it works. on_input will be called for every go that has acquired input, unless a previous go has consumed the input event. Read more on how input works here: http://www.defold.com/doc/input

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