Chemaria - Building and material-focused Terraria-like

5/16/2019

Long Time

Hello again! This past month has been a busy one for both the game and my life. For a while, I was busy with all that comes with graduating from college and getting my life packed up and out of my college townhouse.
Lot of things moving out this time around left me with little time to work on any of my game projects, especially Chemaria for the game is at a point where the things I am not as good at (UI design) are needing to be done.
Once I got back from school, lot of various celebrations with people occurred of course, and then I was finally able to start working again, and finally some more things are done!

Progress

The most important thing that has been completed is the crafting UI has been completed for the time being! It now has switchable tabs, items you cannot craft show up with a different texture in the list , and at a minimum it actually works!


Beyond the crafting UI, I haven’t made a lot of specific progress, but there was a lot of work that had to be done to make Gooey work exactly as I wanted it to. Now that I really understand how Gooey works though, I am glad I have it and it will make life a lot easier moving forward.

What is left?

At this point, I have a pretty limited list as to what I still need to do before I feel okay putting this out there with a price on it and beginning to support it as such.

  • Add a settings menu
  • Clean up some game state tracking
  • Speed up world saving/loading
  • Make holding a tool affect actions
  • Integrate the logic simulator
  • Get some much better sprites (Thankfully, my fiancee really wants to do this for me after we are married next month. She is a graphic designer unlike me.)
  • Add moving animation to character
  • Add breaking animation to blocks
  • Fix some movement floatiness
  • Bug sweep

Thank you all for the support you have been giving me. I am excited to see where this will be going in just the next few months even. :smile:

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