Change model texture in runtime?

Another hack with texturec may be to make a build with a bunch defined on models once, then grab them from the build folder, copy them into a data folder in the game project, then define the folder the pre-made texturec files are in as custom resource. Have not tested so this may not work but if it does may be better than having a bunch of models with textures defined to force creation of texturec files.

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