I create all my model in factory. But when i changed texture for one model, it is changed for all models. Can someone explain why?
local delta_x=1
local delta_z=1
local wall_pos= vmath.vector3(0)
local textures = {resource.load("/assets/img/texture/wall1.texturec")
,resource.load("/assets/img/texture/wall2.texturec")
,resource.load("/assets/img/texture/wall3.texturec")
,resource.load("/assets/img/texture/wall4.texturec")}
for y=1,map.get_height() do
for x=1,map.get_width() do
if(map.is_blocking(x,y)) then
wall_pos.x = (x-1) * delta_x + 0.5
wall_pos.z = -(y-1) * delta_z - 0.5
local wall = factory.create("#factory", wall_pos)
local url = msg.url(wall)
url.fragment = "model"
local resource_path = go.get(url, "texture0")
print("texture_id:"..map.get_cell(x,y).texture)
resource.set(resource_path, textures[map.get_cell(x,y).texture])
end
end
end
All model will have texture 3 .Logs:
...
DEBUG:SCRIPT: texture_id:1
DEBUG:SCRIPT: texture_id:3