Can't build tutorials

Hi, I can’t run any tutorials as the console gives me these errors every time I try to build the projects, any help would be appreciated.

ERROR:GRAPHICS: dmGraphics::OpenGLFlip(1405): gl error 1282: invalid operation

Assertion failed: 0, file ..\src\opengl\graphics_opengl.cpp, line 1405
INFO:CRASH: Successfully wrote Crashdump to file: C:\Users\dippy\AppData\Roaming\Defold/_crash
ERROR:CRASH: CALL STACK:

ERROR:CRASH:  0 0x7FF601166E00 dmCrash::GenerateCallstack D:\a\defold\defold\engine\crash\src\backtrace_win32.cpp:144

ERROR:CRASH:  1 0x7FF60123EC3C raise minkernel\crts\ucrt\src\appcrt\misc\signal.cpp:547

ERROR:CRASH:  2 0x7FF6012273A4 abort minkernel\crts\ucrt\src\appcrt\startup\abort.cpp:71

ERROR:CRASH:  3 0x7FF6011E4580 common_assert_to_stderr<wchar_t> minkernel\crts\ucrt\src\appcrt\startup\assert.cpp:186

ERROR:CRASH:  4 0x7FF6011E4D04 _wassert minkernel\crts\ucrt\src\appcrt\startup\assert.cpp:443

ERROR:CRASH:  5 0x7FF60116B530 dmGraphics::OpenGLFlip D:\a\defold\defold\engine\graphics\src\opengl\graphics_opengl.cpp:1405

ERROR:CRASH:  6 0x7FF600DF0890 dmEngine::Init D:\a\defold\defold\engine\engine\src\engine.cpp:1243

ERROR:CRASH:  7 0x7FF600DF5130 dmEngineCreate D:\a\defold\defold\engine\engine\src\engine.cpp:2069

ERROR:CRASH:  8 0x7FF600DF56C0 dmEngine::RunLoop D:\a\defold\defold\engine\engine\src\engine_loop.cpp:68

ERROR:CRASH:  9 0x7FF600DEDD80 engine_main D:\a\defold\defold\engine\engine\src\engine_main.cpp:148

ERROR:CRASH: 10 0x7FF6011CEBB4 __scrt_common_main_seh d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288

ERROR:CRASH: 11 0x7FF917112430 BaseThreadInitThunk <unknown>:0

ERROR:CRASH: 12 0x7FF918BCDF90 RtlUserThreadStart <unknown>:0

ERROR:CRASH:

Since it seems OpenGL related, have you updated your graphics drivers?
What graphics card are you using?

3070ti, I updated the drivers just a few weeks ago

Is that the only GPU? Is it possible that it picks another (e.g. integrated) GPU?

Yeah should be the only thing, I don’t have any integrated graphics, is there anyway to check what it’s using?

Hmm, I would think that the game would output some info when it start booting up.
What does your console say?

INFO:DLIB: Log server started on port 54418
INFO:ENGINE: Target listening with name: 6B - fe80::2277:e68b:43c4:e7fc - Windows
INFO:ENGINE: Engine service started on port 54419
INFO:GRAPHICS: Initialised graphics device ‘opengl’
INFO:ENGINE: Defold Engine 1.4.0 (f4a699e)
INFO:DLIB: Initialized Remotery (ws://127.0.0.1:17815/rmt)
INFO:ENGINE: Loading data from: build/default
INFO:ENGINE: Initialised sound device ‘default’

As well as what I sent before it says this too

Could you please check “Display Device Info” in the Display section of game.project and try running the game again. This should output some info about which renderer is used and so on. Example:

INFO:GRAPHICS: Device: OpenGL
INFO:GRAPHICS: Renderer: Apple M1 Pro
INFO:GRAPHICS: Version: 4.1 Metal - 76.3
INFO:GRAPHICS: Vendor: Apple
INFO:GRAPHICS: Extensions:
INFO:GRAPHICS:   GL_ARB_blend_func_extended
INFO:GRAPHICS:   GL_ARB_draw_buffers_blend
INFO:GRAPHICS:   GL_ARB_draw_indirect
INFO:GRAPHICS:   GL_ARB_ES2_compatibility
INFO:GRAPHICS:   GL_ARB_explicit_attrib_location
INFO:GRAPHICS:   GL_ARB_gpu_shader_fp64
INFO:GRAPHICS:   GL_ARB_gpu_shader5
INFO:GRAPHICS:   GL_ARB_instanced_arrays
INFO:GRAPHICS:   GL_ARB_internalformat_query
... and so on
1 Like
INFO:GRAPHICS: Device: OpenGL
INFO:GRAPHICS: Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
INFO:GRAPHICS: Version: 3.3.0 NVIDIA 526.98
INFO:GRAPHICS: Vendor: NVIDIA Corporation
INFO:GRAPHICS: Extensions:
INFO:GRAPHICS:   GL_AMD_multi_draw_indirect
INFO:GRAPHICS:   GL_AMD_seamless_cubemap_per_texture
INFO:GRAPHICS:   GL_AMD_vertex_shader_viewport_index
INFO:GRAPHICS:   GL_AMD_vertex_shader_layer
INFO:GRAPHICS:   GL_ARB_arrays_of_arrays
INFO:GRAPHICS:   GL_ARB_base_instance
INFO:GRAPHICS:   GL_ARB_bindless_texture
INFO:GRAPHICS:   GL_ARB_blend_func_extended
INFO:GRAPHICS:   GL_ARB_buffer_storage
INFO:GRAPHICS:   GL_ARB_clear_buffer_object
INFO:GRAPHICS:   GL_ARB_clear_texture
INFO:GRAPHICS:   GL_ARB_clip_control
INFO:GRAPHICS:   GL_ARB_color_buffer_float
INFO:GRAPHICS:   GL_ARB_compressed_texture_pixel_storage
INFO:GRAPHICS:   GL_ARB_conservative_depth
INFO:GRAPHICS:   GL_ARB_compute_shader
INFO:GRAPHICS:   GL_ARB_compute_variable_group_size
INFO:GRAPHICS:   GL_ARB_conditional_render_inverted
INFO:GRAPHICS:   GL_ARB_copy_buffer
INFO:GRAPHICS:   GL_ARB_copy_image
INFO:GRAPHICS:   GL_ARB_cull_distance
INFO:GRAPHICS:   GL_ARB_debug_output
INFO:GRAPHICS:   GL_ARB_depth_buffer_float
INFO:GRAPHICS:   GL_ARB_depth_clamp
INFO:GRAPHICS:   GL_ARB_depth_texture
INFO:GRAPHICS:   GL_ARB_derivative_control
INFO:GRAPHICS:   GL_ARB_direct_state_access
INFO:GRAPHICS:   GL_ARB_draw_buffers
INFO:GRAPHICS:   GL_ARB_draw_buffers_blend
INFO:GRAPHICS:   GL_ARB_draw_indirect
INFO:GRAPHICS:   GL_ARB_draw_elements_base_vertex
INFO:GRAPHICS:   GL_ARB_draw_instanced
INFO:GRAPHICS:   GL_ARB_enhanced_layouts
INFO:GRAPHICS:   GL_ARB_ES2_compatibility
INFO:GRAPHICS:   GL_ARB_ES3_compatibility
INFO:GRAPHICS:   GL_ARB_ES3_1_compatibility
INFO:GRAPHICS:   GL_ARB_ES3_2_compatibility
INFO:GRAPHICS:   GL_ARB_explicit_attrib_location
INFO:GRAPHICS:   GL_ARB_explicit_uniform_location
INFO:GRAPHICS:   GL_ARB_fragment_coord_conventions
INFO:GRAPHICS:   GL_ARB_fragment_layer_viewport
INFO:GRAPHICS:   GL_ARB_fragment_program
INFO:GRAPHICS:   GL_ARB_fragment_program_shadow
INFO:GRAPHICS:   GL_ARB_fragment_shader
INFO:GRAPHICS:   GL_ARB_fragment_shader_interlock
INFO:GRAPHICS:   GL_ARB_framebuffer_no_attachments
INFO:GRAPHICS:   GL_ARB_framebuffer_object
INFO:GRAPHICS:   GL_ARB_framebuffer_sRGB
INFO:GRAPHICS:   GL_ARB_geometry_shader4
INFO:GRAPHICS:   GL_ARB_get_program_binary
INFO:GRAPHICS:   GL_ARB_get_texture_sub_image
INFO:GRAPHICS:   GL_ARB_gl_spirv
INFO:GRAPHICS:   GL_ARB_gpu_shader5
INFO:GRAPHICS:   GL_ARB_gpu_shader_fp64
INFO:GRAPHICS:   GL_ARB_gpu_shader_int64
INFO:GRAPHICS:   GL_ARB_half_float_pixel
INFO:GRAPHICS:   GL_ARB_half_float_vertex
INFO:GRAPHICS:   GL_ARB_imaging
INFO:GRAPHICS:   GL_ARB_indirect_parameters
INFO:GRAPHICS:   GL_ARB_instanced_arrays
INFO:GRAPHICS:   GL_ARB_internalformat_query
INFO:GRAPHICS:   GL_ARB_internalformat_query2
INFO:GRAPHICS:   GL_ARB_invalidate_subdata
INFO:GRAPHICS:   GL_ARB_map_buffer_alignment
INFO:GRAPHICS:   GL_ARB_map_buffer_range
INFO:GRAPHICS:   GL_ARB_multi_bind
INFO:GRAPHICS:   GL_ARB_multi_draw_indirect
INFO:GRAPHICS:   GL_ARB_multisample
INFO:GRAPHICS:   GL_ARB_multitexture
INFO:GRAPHICS:   GL_ARB_occlusion_query
INFO:GRAPHICS:   GL_ARB_occlusion_query2
INFO:GRAPHICS:   GL_ARB_parallel_shader_compile
INFO:GRAPHICS:   GL_ARB_pipeline_statistics_query
INFO:GRAPHICS:   GL_ARB_pixel_buffer_object
INFO:GRAPHICS:   GL_ARB_point_parameters
INFO:GRAPHICS:   GL_ARB_point_sprite
INFO:GRAPHICS:   GL_ARB_polygon_offset_clamp
INFO:GRAPHICS:   GL_ARB_post_depth_coverage
INFO:GRAPHICS:   GL_ARB_program_interface_query
INFO:GRAPHICS:   GL_ARB_provoking_vertex
INFO:GRAPHICS:   GL_ARB_query_buffer_object
INFO:GRAPHICS:   GL_ARB_robust_buffer_access_behavior
INFO:GRAPHICS:   GL_ARB_robustness
INFO:GRAPHICS:   GL_ARB_sample_locations
INFO:GRAPHICS:   GL_ARB_sample_shading
INFO:GRAPHICS:   GL_ARB_sampler_objects
INFO:GRAPHICS:   GL_ARB_seamless_cube_map
INFO:GRAPHICS:   GL_ARB_seamless_cubemap_per_texture
INFO:GRAPHICS:   GL_ARB_separate_shader_objects
INFO:GRAPHICS:   GL_ARB_shader_atomic_counter_ops
INFO:GRAPHICS:   GL_ARB_shader_atomic_counters
INFO:GRAPHICS:   GL_ARB_shader_ballot
INFO:GRAPHICS:   GL_ARB_shader_bit_encoding
INFO:GRAPHICS:   GL_ARB_shader_clock
INFO:GRAPHICS:   GL_ARB_shader_draw_parameters
INFO:GRAPHICS:   GL_ARB_shader_group_vote
INFO:GRAPHICS:   GL_ARB_shader_image_load_store
INFO:GRAPHICS:   GL_ARB_shader_image_size
INFO:GRAPHICS:   GL_ARB_shader_objects
INFO:GRAPHICS:   GL_ARB_shader_precision
INFO:GRAPHICS:   GL_ARB_shader_storage_buffer_object
INFO:GRAPHICS:   GL_ARB_shader_subroutine
INFO:GRAPHICS:   GL_ARB_shader_texture_image_samples
INFO:GRAPHICS:   GL_ARB_shader_texture_lod
INFO:GRAPHICS:   GL_ARB_shading_language_100
INFO:GRAPHICS:   GL_ARB_shader_viewport_layer_array
INFO:GRAPHICS:   GL_ARB_shading_language_420pack
INFO:GRAPHICS:   GL_ARB_shading_language_include
INFO:GRAPHICS:   GL_ARB_shading_language_packing
INFO:GRAPHICS:   GL_ARB_shadow
INFO:GRAPHICS:   GL_ARB_sparse_buffer
INFO:GRAPHICS:   GL_ARB_sparse_texture
INFO:GRAPHICS:   GL_ARB_sparse_texture2
INFO:GRAPHICS:   GL_ARB_sparse_texture_clamp
INFO:GRAPHICS:   GL_ARB_spirv_extensions
INFO:GRAPHICS:   GL_ARB_stencil_texturing
INFO:GRAPHICS:   GL_ARB_sync
INFO:GRAPHICS:   GL_ARB_tessellation_shader
INFO:GRAPHICS:   GL_ARB_texture_barrier
INFO:GRAPHICS:   GL_ARB_texture_border_clamp
INFO:GRAPHICS:   GL_ARB_texture_buffer_object
INFO:GRAPHICS:   GL_ARB_texture_buffer_object_rgb32
INFO:GRAPHICS:   GL_ARB_texture_buffer_range
INFO:GRAPHICS:   GL_ARB_texture_compression
INFO:GRAPHICS:   GL_ARB_texture_compression_bptc
INFO:GRAPHICS:   GL_ARB_texture_compression_rgtc
INFO:GRAPHICS:   GL_ARB_texture_cube_map
INFO:GRAPHICS:   GL_ARB_texture_cube_map_array
INFO:GRAPHICS:   GL_ARB_texture_env_add
INFO:GRAPHICS:   GL_ARB_texture_env_combine
INFO:GRAPHICS:   GL_ARB_texture_env_crossbar
INFO:GRAPHICS:   GL_ARB_texture_env_dot3
INFO:GRAPHICS:   GL_ARB_texture_filter_anisotropic
INFO:GRAPHICS:   GL_ARB_texture_filter_minmax
INFO:GRAPHICS:   GL_ARB_texture_float
INFO:GRAPHICS:   GL_ARB_texture_gather
INFO:GRAPHICS:   GL_ARB_texture_mirror_clamp_to_edge
INFO:GRAPHICS:   GL_ARB_texture_mirrored_repeat
INFO:GRAPHICS:   GL_ARB_texture_multisample
INFO:GRAPHICS:   GL_ARB_texture_non_power_of_two
INFO:GRAPHICS:   GL_ARB_texture_query_levels
INFO:GRAPHICS:   GL_ARB_texture_query_lod
INFO:GRAPHICS:   GL_ARB_texture_rectangle
INFO:GRAPHICS:   GL_ARB_texture_rg
INFO:GRAPHICS:   GL_ARB_texture_rgb10_a2ui
INFO:GRAPHICS:   GL_ARB_texture_stencil8
INFO:GRAPHICS:   GL_ARB_texture_storage
INFO:GRAPHICS:   GL_ARB_texture_storage_multisample
INFO:GRAPHICS:   GL_ARB_texture_swizzle
INFO:GRAPHICS:   GL_ARB_texture_view
INFO:GRAPHICS:   GL_ARB_timer_query
INFO:GRAPHICS:   GL_ARB_transform_feedback2
INFO:GRAPHICS:   GL_ARB_transform_feedback3
INFO:GRAPHICS:   GL_ARB_transform_feedback_instanced
INFO:GRAPHICS:   GL_ARB_transform_feedback_overflow_query
INFO:GRAPHICS:   GL_ARB_transpose_matrix
INFO:GRAPHICS:   GL_ARB_uniform_buffer_object
INFO:GRAPHICS:   GL_ARB_vertex_array_bgra
INFO:GRAPHICS:   GL_ARB_vertex_array_object
INFO:GRAPHICS:   GL_ARB_vertex_attrib_64bit
INFO:GRAPHICS:   GL_ARB_vertex_attrib_binding
INFO:GRAPHICS:   GL_ARB_vertex_buffer_object
INFO:GRAPHICS:   GL_ARB_vertex_program
INFO:GRAPHICS:   GL_ARB_vertex_shader
INFO:GRAPHICS:   GL_ARB_vertex_type_10f_11f_11f_rev
INFO:GRAPHICS:   GL_ARB_vertex_type_2_10_10_10_rev
INFO:GRAPHICS:   GL_ARB_viewport_array
INFO:GRAPHICS:   GL_ARB_window_pos
INFO:GRAPHICS:   GL_ATI_draw_buffers
INFO:GRAPHICS:   GL_ATI_texture_float
INFO:GRAPHICS:   GL_ATI_texture_mirror_once
INFO:GRAPHICS:   GL_S3_s3tc
INFO:GRAPHICS:   GL_EXT_texture_env_add
INFO:GRAPHICS:   GL_EXT_abgr
INFO:GRAPHICS:   GL_EXT_bgra
INFO:GRAPHICS:   GL_EXT_bindable_uniform
INFO:GRAPHICS:   GL_EXT_blend_color
INFO:GRAPHICS:   GL_EXT_blend_equation_separate
INFO:GRAPHICS:   GL_EXT_blend_func_separate
INFO:GRAPHICS:   GL_EXT_blend_minmax
INFO:GRAPHICS:   GL_EXT_blend_subtract
INFO:GRAPHICS:   GL_EXT_compiled_vertex_array
INFO:GRAPHICS:   GL_EXT_Cg_shader
INFO:GRAPHICS:   GL_EXT_depth_bounds_test
INFO:GRAPHICS:   GL_EXT_direct_state_access
INFO:GRAPHICS:   GL_EXT_draw_buffers2
INFO:GRAPHICS:   GL_EXT_draw_instanced
INFO:GRAPHICS:   GL_EXT_draw_range_elements
INFO:GRAPHICS:   GL_EXT_fog_coord
INFO:GRAPHICS:   GL_EXT_framebuffer_blit
INFO:GRAPHICS:   GL_EXT_framebuffer_multisample
INFO:GRAPHICS:   GL_EXTX_framebuffer_mixed_formats
INFO:GRAPHICS:   GL_EXT_framebuffer_multisample_blit_scaled
INFO:GRAPHICS:   GL_EXT_framebuffer_object
INFO:GRAPHICS:   GL_EXT_framebuffer_sRGB
INFO:GRAPHICS:   GL_EXT_geometry_shader4
INFO:GRAPHICS:   GL_EXT_gpu_program_parameters
INFO:GRAPHICS:   GL_EXT_gpu_shader4
INFO:GRAPHICS:   GL_EXT_multi_draw_arrays
INFO:GRAPHICS:   GL_EXT_multiview_texture_multisample
INFO:GRAPHICS:   GL_EXT_multiview_timer_query
INFO:GRAPHICS:   GL_EXT_packed_depth_stencil
INFO:GRAPHICS:   GL_EXT_packed_float
INFO:GRAPHICS:   GL_EXT_packed_pixels
INFO:GRAPHICS:   GL_EXT_pixel_buffer_object
INFO:GRAPHICS:   GL_EXT_point_parameters
INFO:GRAPHICS:   GL_EXT_polygon_offset_clamp
INFO:GRAPHICS:   GL_EXT_post_depth_coverage
INFO:GRAPHICS:   GL_EXT_provoking_vertex
INFO:GRAPHICS:   GL_EXT_raster_multisample
INFO:GRAPHICS:   GL_EXT_rescale_normal
INFO:GRAPHICS:   GL_EXT_secondary_color
INFO:GRAPHICS:   GL_EXT_separate_shader_objects
INFO:GRAPHICS:   GL_EXT_separate_specular_color
INFO:GRAPHICS:   GL_EXT_shader_image_load_formatted
INFO:GRAPHICS:   GL_EXT_shader_image_load_store
INFO:GRAPHICS:   GL_EXT_shader_integer_mix
INFO:GRAPHICS:   GL_EXT_shadow_funcs
INFO:GRAPHICS:   GL_EXT_sparse_texture2
INFO:GRAPHICS:   GL_EXT_stencil_two_side
INFO:GRAPHICS:   GL_EXT_stencil_wrap
INFO:GRAPHICS:   GL_EXT_texture3D
INFO:GRAPHICS:   GL_EXT_texture_array
INFO:GRAPHICS:   GL_EXT_texture_buffer_object
INFO:GRAPHICS:   GL_EXT_texture_compression_dxt1
INFO:GRAPHICS:   GL_EXT_texture_compression_latc
INFO:GRAPHICS:   GL_EXT_texture_compression_rgtc
INFO:GRAPHICS:   GL_EXT_texture_compression_s3tc
INFO:GRAPHICS:   GL_EXT_texture_cube_map
INFO:GRAPHICS:   GL_EXT_texture_edge_clamp
INFO:GRAPHICS:   GL_EXT_texture_env_combine
INFO:GRAPHICS:   GL_EXT_texture_env_dot3
INFO:GRAPHICS:   GL_EXT_texture_filter_anisotropic
INFO:GRAPHICS:   GL_EXT_texture_filter_minmax
INFO:GRAPHICS:   GL_EXT_texture_integer
INFO:GRAPHICS:   GL_EXT_texture_lod
INFO:GRAPHICS:   GL_EXT_texture_lod_bias
INFO:GRAPHICS:   GL_EXT_texture_mirror_clamp
INFO:GRAPHICS:   GL_EXT_texture_object
INFO:GRAPHICS:   GL_EXT_texture_shadow_lod
INFO:GRAPHICS:   GL_EXT_texture_shared_exponent
INFO:GRAPHICS:   GL_EXT_texture_sRGB
INFO:GRAPHICS:   GL_EXT_texture_sRGB_R8
INFO:GRAPHICS:   GL_EXT_texture_sRGB_decode
INFO:GRAPHICS:   GL_EXT_texture_storage
INFO:GRAPHICS:   GL_EXT_texture_swizzle
INFO:GRAPHICS:   GL_EXT_timer_query
INFO:GRAPHICS:   GL_EXT_transform_feedback2
INFO:GRAPHICS:   GL_EXT_vertex_array
INFO:GRAPHICS:   GL_EXT_vertex_array_bgra
INFO:GRAPHICS:   GL_EXT_vertex_attrib_64bit
INFO:GRAPHICS:   GL_EXT_window_rectangles
INFO:GRAPHICS:   GL_EXT_import_sync_object
INFO:GRAPHICS:   GL_IBM_rasterpos_clip
INFO:GRAPHICS:   GL_IBM_texture_mirrored_repeat
INFO:GRAPHICS:   GL_KHR_context_flush_control
INFO:GRAPHICS:   GL_KHR_debug
INFO:GRAPHICS:   GL_EXT_memory_object
INFO:GRAPHICS:   GL_EXT_memory_object_win32
INFO:GRAPHICS:   GL_NV_memory_object_sparse
INFO:GRAPHICS:   GL_EXT_win32_keyed_mutex
INFO:GRAPHICS:   GL_KHR_parallel_shader_compile
INFO:GRAPHICS:   GL_KHR_no_error
INFO:GRAPHICS:   GL_KHR_robust_buffer_access_behavior
INFO:GRAPHICS:   GL_KHR_robustness
INFO:GRAPHICS:   GL_EXT_semaphore
INFO:GRAPHICS:   GL_EXT_semaphore_win32
INFO:GRAPHICS:   GL_NV_timeline_semaphore
INFO:GRAPHICS:   GL_KHR_shader_subgroup
INFO:GRAPHICS:   GL_KTX_buffer_region
INFO:GRAPHICS:   GL_NV_alpha_to_coverage_dither_control
INFO:GRAPHICS:   GL_NV_bindless_multi_draw_indirect
INFO:GRAPHICS:   GL_NV_bindless_multi_draw_indirect_count
INFO:GRAPHICS:   GL_NV_bindless_texture
INFO:GRAPHICS:   GL_NV_blend_equation_advanced
INFO:GRAPHICS:   GL_NV_blend_equation_advanced_coherent
INFO:GRAPHICS:   GL_NVX_blend_equation_advanced_multi_draw_buffers
INFO:GRAPHICS:   GL_NV_blend_minmax_factor
INFO:GRAPHICS:   GL_NV_blend_square
INFO:GRAPHICS:   GL_NV_clip_space_w_scaling
INFO:GRAPHICS:   GL_NV_command_list
INFO:GRAPHICS:   GL_NV_compute_program5
INFO:GRAPHICS:   GL_NV_compute_shader_derivatives
INFO:GRAPHICS:   GL_NV_conditional_render
INFO:GRAPHICS:   GL_NV_conservative_raster
INFO:GRAPHICS:   GL_NV_conservative_raster_dilate
INFO:GRAPHICS:   GL_NV_conservative_raster_pre_snap
INFO:GRAPHICS:   GL_NV_conservative_raster_pre_snap_triangles
INFO:GRAPHICS:   GL_NV_conservative_raster_underestimation
INFO:GRAPHICS:   GL_NV_copy_depth_to_color
INFO:GRAPHICS:   GL_NV_copy_image
INFO:GRAPHICS:   GL_NV_depth_buffer_float
INFO:GRAPHICS:   GL_NV_depth_clamp
INFO:GRAPHICS:   GL_NV_draw_texture
INFO:GRAPHICS:   GL_NV_draw_vulkan_image
INFO:GRAPHICS:   GL_NV_ES1_1_compatibility
INFO:GRAPHICS:   GL_NV_ES3_1_compatibility
INFO:GRAPHICS:   GL_NV_explicit_multisample
INFO:GRAPHICS:   GL_NV_feature_query
INFO:GRAPHICS:   GL_NV_fence
INFO:GRAPHICS:   GL_NV_fill_rectangle
INFO:GRAPHICS:   GL_NV_float_buffer
INFO:GRAPHICS:   GL_NV_fog_distance
INFO:GRAPHICS:   GL_NV_fragment_coverage_to_color
INFO:GRAPHICS:   GL_NV_fragment_program
INFO:GRAPHICS:   GL_NV_fragment_program_option
INFO:GRAPHICS:   GL_NV_fragment_program2
INFO:GRAPHICS:   GL_NV_fragment_shader_barycentric
INFO:GRAPHICS:   GL_NV_fragment_shader_interlock
INFO:GRAPHICS:   GL_NV_framebuffer_mixed_samples
INFO:GRAPHICS:   GL_NV_framebuffer_multisample_coverage
INFO:GRAPHICS:   GL_NV_geometry_shader4
INFO:GRAPHICS:   GL_NV_geometry_shader_passthrough
INFO:GRAPHICS:   GL_NV_gpu_program4
INFO:GRAPHICS:   GL_NV_internalformat_sample_query
INFO:GRAPHICS:   GL_NV_gpu_program4_1
INFO:GRAPHICS:   GL_NV_gpu_program5
INFO:GRAPHICS:   GL_NV_gpu_program5_mem_extended
INFO:GRAPHICS:   GL_NV_gpu_program_fp64
INFO:GRAPHICS:   GL_NV_gpu_shader5
INFO:GRAPHICS:   GL_NV_half_float
INFO:GRAPHICS:   GL_NV_light_max_exponent
INFO:GRAPHICS:   GL_NV_memory_attachment
INFO:GRAPHICS:   GL_NV_mesh_shader
INFO:GRAPHICS:   GL_NV_multisample_coverage
INFO:GRAPHICS:   GL_NV_multisample_filter_hint
INFO:GRAPHICS:   GL_NV_occlusion_query
INFO:GRAPHICS:   GL_NV_packed_depth_stencil
INFO:GRAPHICS:   GL_NV_parameter_buffer_object
INFO:GRAPHICS:   GL_NV_parameter_buffer_object2
INFO:GRAPHICS:   GL_NV_path_rendering
INFO:GRAPHICS:   GL_NV_path_rendering_shared_edge
INFO:GRAPHICS:   GL_NV_pixel_data_range
INFO:GRAPHICS:   GL_NV_point_sprite
INFO:GRAPHICS:   GL_NV_primitive_restart
INFO:GRAPHICS:   GL_NV_primitive_shading_rate
INFO:GRAPHICS:   GL_NV_query_resource
INFO:GRAPHICS:   GL_NV_query_resource_tag
INFO:GRAPHICS:   GL_NV_register_combiners
INFO:GRAPHICS:   GL_NV_register_combiners2
INFO:GRAPHICS:   GL_NV_representative_fragment_test
INFO:GRAPHICS:   GL_NV_sample_locations
INFO:GRAPHICS:   GL_NV_sample_mask_override_coverage
INFO:GRAPHICS:   GL_NV_scissor_exclusive
INFO:GRAPHICS:   GL_NV_shader_atomic_counters
INFO:GRAPHICS:   GL_NV_shader_atomic_float
INFO:GRAPHICS:   GL_NV_shader_atomic_float64
INFO:GRAPHICS:   GL_NV_shader_atomic_fp16_vector
INFO:GRAPHICS:   GL_NV_shader_atomic_int64
INFO:GRAPHICS:   GL_NV_shader_buffer_load
INFO:GRAPHICS:   GL_NV_shader_storage_buffer_object
INFO:GRAPHICS:   GL_NV_shader_subgroup_partitioned
INFO:GRAPHICS:   GL_NV_shader_texture_footprint
INFO:GRAPHICS:   GL_NV_shading_rate_image
INFO:GRAPHICS:   GL_NV_stereo_view_rendering
INFO:GRAPHICS:   GL_NV_texgen_reflection
INFO:GRAPHICS:   GL_NV_texture_barrier
INFO:GRAPHICS:   GL_NV_texture_compression_vtc
INFO:GRAPHICS:   GL_NV_texture_dirty_tile_map
INFO:GRAPHICS:   GL_NV_texture_env_combine4
INFO:GRAPHICS:   GL_NV_texture_multisample
INFO:GRAPHICS:   GL_NV_texture_rectangle
INFO:GRAPHICS:   GL_NV_texture_rectangle_compressed
INFO:GRAPHICS:   GL_NV_texture_shader
INFO:GRAPHICS:   GL_NV_texture_shader2
INFO:GRAPHICS:   GL_NV_texture_shader3
INFO:GRAPHICS:   GL_NV_transform_feedback
INFO:GRAPHICS:   GL_NV_transform_feedback2
INFO:GRAPHICS:   GL_NV_uniform_buffer_unified_memory
INFO:GRAPHICS:   GL_NV_uniform_buffer_std430_layout
INFO:GRAPHICS:   GL_NV_vertex_array_range
INFO:GRAPHICS:   GL_NV_vertex_array_range2
INFO:GRAPHICS:   GL_NV_vertex_attrib_integer_64bit
INFO:GRAPHICS:   GL_NV_vertex_buffer_unified_memory
INFO:GRAPHICS:   GL_NV_vertex_program
INFO:GRAPHICS:   GL_NV_vertex_program1_1
INFO:GRAPHICS:   GL_NV_vertex_program2
INFO:GRAPHICS:   GL_NV_vertex_program2_option
INFO:GRAPHICS:   GL_NV_vertex_program3
INFO:GRAPHICS:   GL_NV_viewport_array2
INFO:GRAPHICS:   GL_NV_viewport_swizzle
INFO:GRAPHICS:   GL_NVX_conditional_render
INFO:GRAPHICS:   GL_NVX_linked_gpu_multicast
INFO:GRAPHICS:   GL_NV_gpu_multicast
INFO:GRAPHICS:   GL_NVX_gpu_multicast2
INFO:GRAPHICS:   GL_NVX_progress_fence
INFO:GRAPHICS:   GL_NVX_gpu_memory_info
INFO:GRAPHICS:   GL_NVX_multigpu_info
INFO:GRAPHICS:   GL_NVX_nvenc_interop
INFO:GRAPHICS:   GL_NV_shader_thread_group
INFO:GRAPHICS:   GL_NV_shader_thread_shuffle
INFO:GRAPHICS:   GL_KHR_blend_equation_advanced
INFO:GRAPHICS:   GL_KHR_blend_equation_advanced_coherent
INFO:GRAPHICS:   GL_OVR_multiview
INFO:GRAPHICS:   GL_OVR_multiview2
INFO:GRAPHICS:   GL_SGIS_generate_mipmap
INFO:GRAPHICS:   GL_SGIS_texture_lod
INFO:GRAPHICS:   GL_SGIX_depth_texture
INFO:GRAPHICS:   GL_SGIX_shadow
INFO:GRAPHICS:   GL_SUN_slice_accum
INFO:GRAPHICS:   GL_WIN_swap_hint
INFO:GRAPHICS:   WGL_EXT_swap_control
INFO:ENGINE: Loading data from: build/default
INFO:ENGINE: Initialised sound device 'default'
ERROR:GRAPHICS: dmGraphics::OpenGLFlip(1405): gl error 1282: invalid operation

Assertion failed: 0, file ..\src\opengl\graphics_opengl.cpp, line 1405
INFO:CRASH: Successfully wrote Crashdump to file: C:\Users\dippy\AppData\Roaming\Defold/_crash
ERROR:CRASH: CALL STACK:

ERROR:CRASH:  0 0x7FF6F38E6E00 dmCrash::GenerateCallstack D:\a\defold\defold\engine\crash\src\backtrace_win32.cpp:144

ERROR:CRASH:  1 0x7FF6F39BEC3C raise minkernel\crts\ucrt\src\appcrt\misc\signal.cpp:547

ERROR:CRASH:  2 0x7FF6F39A73A4 abort minkernel\crts\ucrt\src\appcrt\startup\abort.cpp:71

ERROR:CRASH:  3 0x7FF6F3964580 common_assert_to_stderr<wchar_t> minkernel\crts\ucrt\src\appcrt\startup\assert.cpp:186

ERROR:CRASH:  4 0x7FF6F3964D04 _wassert minkernel\crts\ucrt\src\appcrt\startup\assert.cpp:443

ERROR:CRASH:  5 0x7FF6F38EB530 dmGraphics::OpenGLFlip D:\a\defold\defold\engine\graphics\src\opengl\graphics_opengl.cpp:1405

ERROR:CRASH:  6 0x7FF6F3570890 dmEngine::Init D:\a\defold\defold\engine\engine\src\engine.cpp:1243

ERROR:CRASH:  7 0x7FF6F3575130 dmEngineCreate D:\a\defold\defold\engine\engine\src\engine.cpp:2069

ERROR:CRASH:  8 0x7FF6F35756C0 dmEngine::RunLoop D:\a\defold\defold\engine\engine\src\engine_loop.cpp:68

ERROR:CRASH:  9 0x7FF6F356DD80 engine_main D:\a\defold\defold\engine\engine\src\engine_main.cpp:148

ERROR:CRASH: 10 0x7FF6F394EBB4 __scrt_common_main_seh d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288

ERROR:CRASH: 11 0x7FFFE2492430 BaseThreadInitThunk <unknown>:0

ERROR:CRASH: 12 0x7FFFE450DF90 RtlUserThreadStart <unknown>:0

ERROR:CRASH:
2 Likes

I found the issue it was due to MSI afterburner, I saw it here Suddenly receiving OpenGLFlip errors when building for desktop, html5 builds fine

Thanks for trying to help, it’s great to see that on here :slight_smile:

5 Likes

Ah, good to hear that you were able to solve it. Although I would like to find a way to avoid the crash!

1 Like

Created https://github.com/defold/defold/issues/7165

2 Likes