Can't build if using capsule shape

#1

I’m using 3D physics and everything works fine if I create collision object directly in the collection, but if I use game object file and specify capsule shape Defold does not let me build anymore:

/assets/player.go
	Capsule shapes are not supported in 2D physics
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#2

Wow, and this is while having Physics set to 3D in game.project?!

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#3

Yes.

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#4

Any idea @sven?

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#5

Looks like an error from the Editor pipeline, does it work if you bundle instead of just building?

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#6

Just realized that restarting the editor fixes the issue. The error happened when I copied collision object from main.collection into the gameobject file.
Bundling also works, don’t know if it did when the error was showing up.

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