Is there a way to make the physics in an HTML5 game run smoothly?
When “Vsync” is enabled it runs smoothly, but at 70fps on an external monitor. Without Vsync it runs at 60fps, but it’s very choppy.
How should an issue like this be approached? I haven’t tested it on an iPhone in power mode yet (which throttles games to 30fps), but I expect that will be an issue too.