I described the same issue here:
Before 1.6.2 it worked flawlessly. Something changed and I can’t yet find out what. I noticed it because I had tutorial written ready in November for camera movement for Platformer, but when I tried to follow my own tutorial - I failed Before I needed only to attach camera and send the two messages, now it’s not the way
The “doubled” sprite is appearing really fast, because I can’t record it on screen, but I see it on my screen.
I recorded it though with phone:
Aa, ok - there seems to be issue here.
Position of hero game object (having camera inside) is changed over time with non-integer values. e.g.:
DEBUG:SCRIPT: vmath.vector3(510.33340454102, 256, 0) -- going right
DEBUG:SCRIPT: vmath.vector3(518.66674804688, 256, 0)
DEBUG:SCRIPT: vmath.vector3(527.00006103516, 256, 0)
DEBUG:SCRIPT: vmath.vector3(535.33337402344, 256, 0)
DEBUG:SCRIPT: vmath.vector3(535.33337402344, 265.72222900391, 0) -- started jumping
DEBUG:SCRIPT: vmath.vector3(535.33337402344, 275.16668701172, 0)
Why it’s the issue now and wasn’t before 1.6.2?