Bundling for Android hangs

When bundling for Android on Windows 7 with the default settings in the bundle dialog (no certificate etc) Defold hangs about 25% in

I just tried bundling on Windows 7 for Android and it seems to work. (Tried the project you are bundling as well, if I’m not mistaken.) Are you using the stable 1.2.77? Could you try just redownloading the editor and unzipping into a fresh new directory?

I think you are misstaken :slight_smile:. I have several games cooking. I will add you to the project though and you can try it.

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Could this perhaps be related to a texture profile used for that platform?

As a tip/reminder for our users: When using texture profiles, if you set compression_level=BEST, the bundling of those assets will take significantly longer time

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