Bundle Texture Bug


attached is a comparison of what happens when I build in the editor vs when I bundle. How do I fix this?

Oh, never seen that before. Are those tilemaps? Are you using any texture profiles? @sven, any idea?

Does this happen if you bundle a new empty project with a single sprite or tilemap?

Yes they are tilemaps. It seems to happen with all tilesources. For example, the sign that says “LEVELS” is an atlas and it doesn’t have the glitch. That being said, the player sprite uses a tilesource, yet it does not have the glitch.

I made a new project with the tilemap and the same thing happens. I have attached the zip
TestBundle.zip (1.8 MB)

Can be fixed by changing the png file to 32 bit

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