@d954mas - sorry this has been so long in coming. Especially when there was actually a pretty simple solve for it
For the problem with scene changes:
This should now always restore your scene to is original state when exporting. I do need to check for a couple of edge cases so another update may come soon.
For the duplicated meshes, I’m working on a better hierarchy export. I really want the Defold hierarchy to properly reflect the Blender hierarchy, but it turns out Blender has alot of intermediate transforms that complicate the matter. Hopefully I can figure out a nice way to convert coord space, and keep node hierarchy clean.