Starting to get some cleanup and feature into sync tool again.
- Fixed major bug with normals not being exported.
- Added initial second UV stream in buffer definition.
- Working on pbr setup to support shadow maps as an emission map - ie, emission of 0 is dark(blackout) shadow, 1 (bright) is no shadow. May support other variants of this.
I hope to have much of this wrapped up tomorrow. And just bug fixes going in only. I will be testing a wide array of meshes/models - I’ll be using Khronos’s gltf mesh and anim test library, its a nice set to check against. I’ll put the results up on the github so I can track missing features and problems.
Here’s a little car I did recently (helped me find the normals issue).
Oops. Almost for got. Source:
Attrib:
I really hope we can get Defold close to the Sketchfab renderer . I dont expect exactly (because they are doing some nice multiframe composing) but it should get close… I hope