Building a Sync Tool for Blender to Defold

More progress. All the textures are now coming in correctly.


I need to now think about how lighting will be used for the shaders. Might take a little while before I resolve this. Since I am thinking of bringing in Blender lights and light probes as well, allowing for almost a complete Blender scene render.

Im also interested in making some of the more ‘odd’ shaders like the BSDF hair shader - that would be fun. As well as adding in ways to provide templated shaders for people wanting to supplant their own custom shaders in place of Blender ones.

Once I get this reasonably stable, I think this will probably end up on the master branch, since I will be able to support far more complex Shader Node layouts and thus quite complex scene generation.

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