Ok. New release (updated above).
A new update is incoming into the Defold engine:
Support for gltf and glb makes the whole sync/export proces much cleaner, quicker and more stable.
I have done a few updates to the export tool - now called Defender (thanks @Dziq and @Klear)
Main updates:
- New name - Defender
- Added a new selection to the export panel to select GLTF and GLB.
To make use of this you need to be running the new Defold version (see link). - Added export changes in the python to produce gltf and glb output files. These technically can be used where ever you want (Unity3D etc)
- Added fixes to the mesh construction.
I have been working on lighting and a new render system, that I hope to have done soon, but Im not going to put a timeline on it. Things have been too busy lately.
If you have any problems, please raise an issue on github of contact me here or on Discord.