Building a Sync Tool for Blender to Defold

Ok. New release (updated above).
A new update is incoming into the Defold engine:

Support for gltf and glb makes the whole sync/export proces much cleaner, quicker and more stable.
I have done a few updates to the export tool - now called Defender (thanks @Dziq and @Klear)

Main updates:

  • New name - Defender :slight_smile:
  • Added a new selection to the export panel to select GLTF and GLB.
    To make use of this you need to be running the new Defold version (see link).
  • Added export changes in the python to produce gltf and glb output files. These technically can be used where ever you want (Unity3D etc)
  • Added fixes to the mesh construction.

I have been working on lighting and a new render system, that I hope to have done soon, but Im not going to put a timeline on it. Things have been too busy lately.

If you have any problems, please raise an issue on github of contact me here or on Discord.

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