I am attempting to create a game background that uses the lights with a random color moving around randomly - similarly to a screensaver.
The lights are created by a factory into a separate “background” collection, which has the light_quad object.
I noticed that i can only add a certain number of lights before the engine crashes. In testing, I found that having <10 is stable, but anywhere between having 10-20 lights might crash, and having more than 20 was impossible. Manually copying the light game object instead of creating them at runtime does not fix the problem.
I am using a custom render script so I can also use Rive
The lights move around to create an interesting background. There are no shadows or sprites with the “occuler” material.
Defold version 1.4.7
I am using Linux mint/ubuntu
Github repo with a demo project that shows the problem