Optimisation is one of final step of game development.
But after @Mattias_Hedberg post, I tried to optimize one of scene.
It’s the shop collection, with 3 tabs. All made in gui.
fist tab with particles and a spine animation. Other just boxes and text nodes.
And results:
1st tab:
before: 24 draw calls
after: 7 draw calls
2nd tab
before: 45 draw calls
after: 2 draw calls
3rd tab
before: 48 draw calls
after: 2 draw calls
The main tricks are:
and Layers.
One more thanks @Mattias_Hedberg !!!
And I continue my optimisations with other scenes =)