Bring Me Cakes. Red Riding Hood Puzzle

Optimisation is one of final step of game development.
But after @Mattias_Hedberg post, I tried to optimize one of scene.

It’s the shop collection, with 3 tabs. All made in gui.


fist tab with particles and a spine animation. Other just boxes and text nodes.
And results:
1st tab:
before: 24 draw calls
after: 7 draw calls

2nd tab
before: 45 draw calls
after: 2 draw calls

3rd tab
before: 48 draw calls
after: 2 draw calls

The main tricks are:

and Layers.

One more thanks @Mattias_Hedberg !!!

And I continue my optimisations with other scenes =)

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