Bore blasters

Thank you for the wishlist!

No!

Each block is a game object → sprite → tilesource. This is so that I can apply auto-tiling.

Here’s what a tilesource looks like:

Each animation in the tilesource corresponds to a bitmask. I used this excellent guide to figure out how to use bitmasking for auto-tiling.

Happy to share more if people have any questions about the project.

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