So did you create another material with different tag for them so they could be rendered in render script below other sprites (tiles tag) or are the sprites rendered in gui actually? Just asking, I’m curious
Yes, your right, that was my first brave adventure editing the render script!
I have implemented very simplified controls mode!
Anyone willing to test it, would be very appreciated!
This is how both modes works:
Simulation mode:
Left-low half of the screen controls the left oar by dragging it, when you press it sink in to the water.
Same for the right side.
Casual mode:
Simply press or press and hold left side to move left oar to advance forward. Same for right side.
You can download the APK here: https://my.pcloud.com/publink/show?code=XZr3YA7ZS6vbEKCQn1BsNcBCyXndcJSRxKgX
Thank you!
I had to put anything gamedev related on hold, because of: Real life. I needed to go back full time 3d modeling for food!
In case you find it useful I have these few 3D lowpoly characters good for games, free for download on my web:
(There you can also find links there to the commercial bundles)
Have many more ideas to implement using Defold, I hope I can come back soon.
I keep reading the release notes of every new update… Defold is every time cuter.
Regards,
Denys
When you are a solo dev and don’t have time and resources to fishing a game, always the most “smart” thing to do is think about 5 new more ideas and start another project!