Blurry sprites depending on scale

Use a custom texture profile to disable mipmap generation. The main benefit is the bundle size reduction, about 30%.

Regarding linear filtering without mipmapping. The pros:

  • sprites look sharp.

The cons:

  • decrease of performance because GPU cache misses if you draw a tiny image from a large texture.
  • sprites look too much sharp if you draw tiny (i.e. scaled down) images from a large texture.

Another solution for the problem is Sharp Sprite.

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