Here’s my entry for the GDC Competition, there’s still a lot to do, but it gives you an idea of where I’m going with it, none violence is a big part of the game design for me.
The world is being polluted by the overuse of magic, Kroma an apprentice has stumbled on a remedy, a re-loadable wand that can fix the damage done.
In time there will be puzzles to solve, switches, doors, moving platforms, traps and a necessary wand colour changes to be able to reverse the rages of magic for different objects