We have released a new version of Blastlands today (0.8.9) with the following improvements:
New game mode selection screen
Units no longer immediately take damage from touching a wall
XP awarded for more things such as completing team matches
New sound effects
Tons of bug-fixes and general improvements
Please get in there and see what you think about our new game mode screen. Also please give feedback in our forum: forum.blastlands.com . We are REALLY interested in your opinions about the game.
I dont understand
This all is in 3D !!! But …but, how ? Are there any tutorials how making such 3D things inside DeFold ?
Ehm…yeah, superb Game ! I love the comic-look 3D style !!! Amazing work !
While our tools and engine APIs are mainly focused towards making great 2D games the engine itself is fully 3D and we do have a Model component for loading 3D models and animations. The model component paired with a perspective projection camera and you have the basic building blocks for creating 3D games.
We have in our roadmap to improve 3D support in the engine and editor to make it easier to create full 3D games. But we will likely never really compete with Unreal and other more 3D centric game engines.
K … so if there also some tutorials will be included, how to accomplish a nice looking game like “Blastlands”, it would be great !
To be honest, i don´t like like openGL ES 3+, directX 10+ and shaderModel 3+. As i am working on a windows-machine, the directX 9 API satisfied me for everything. And its super performant ! No need for “displacement mapping” as normal-maps are enough. Anyways …
If the new Defold 3D can handle shadow-maps, normal-maps, glossy shading, mat-caps (i guess they are performance friendly) and fresnel-shading (could support a desired comic-look) everything is fine !
Just be warned that those shaders are old and you will likely need to adapt them to the most recent model shader in the builtins for vertex positions. I think there was an issue with the older tests but I have not messed with them in a while.
Thanks for all your praise. @astonbraham That doesn’t sound good at all.
Do you see any other units running around when playing or is it “frozen”. Do the units animate (but not moving around)? If you could create a video of it would be really awesome and help me a lot.
Other stuff: what hardware are you playing on? Where are you playing from (country)
Thank you for your kind words. I am actually planning on writing a bigger wall of text soon to describe how we decided to set it all up and how to achieve that mix of 3D/2D that we have in our game.
Thanks Mr @andreas.strangequest ,
Other units are moving… I will try to record my ingame screen and let you see…
I’m playing from TOGO (West Africa) using an Infinix HOT 4 Smartphone if it can help
Edit: I just launched the game once again and it seems to be fixed… My character moves perfectly…
I know it’s been silent here for a long time.
We are currently working on a big changes for the game almost redoing everything. It will be very exciting to see your reactions to it.
Once we get it out there (early 2019) I will be able much more to talk about how we did it all in Defold and also maybe start streaming some of my day to day development meanwhile explaining how we made it all happen.
So many topics I would love to cover.
The network code, the headless server on AWS, the perspective/2d3d-mix, how we compose our units etc etc. If there’s something in particular you are interested to hear about please send me some request
This is the one!
We have fought long and hard to reshape so many things in this game. New units, new classes with abilities. A whole new tech tree. Seasons… Even a new name
So many things that it is almost a whole new game.
Unfortunately for some of you, we are taking this one slow and will only have the game available in a few countries, slowly increasing the scope as we are confident with the tech and the numbers.
Also, it is finally released on both android AND iOS
This time we are starting with: Sweden, Philippines, Thailand, Slovakia and Brazil.
More countries to come soon.
This also means that I can probably start soon being a little more transparent with what we are working on and maybe stream a little. Cant wait to talk about how we did it.
Big thanks to this community and to the Defold-team for all the support and help.
This is great, congrats on the release! Awesome game, as well—I’m hooked
Minor feedback/bug reports:
Pressed the “View highlights” after a game. Changed my mind and tried to close the replay, but I couldn’t find a way to do so. Is there one?
Collected a chute reinforcement; the screen said “Freeze!”, but it didn’t appear like anything was happening. Until two matches later when I, myself, got frozen. Would have been nice to get some sort of feedback or indication on what the booster does the first time, maybe through a subtitle, like “Freeze! [Enemies are frozen]” or similar.