[beginner][bug?] Tilemap does not render in editor

Hello all,

I’m really new to defold, so maybe I’m just stupid: I’ve been trying to build my own tilemap, starting from the Walking astronaut tutorial and something weird is happening in the Tilemap view.

I created a new Tilemap.

Whether I use the sandtiles tilesource or a new tilesource I just build, clicking in the main view, even after I select a tile does nothing visible. However, if I shift-click a region, the selection reveals what I previously painted.

See captures of the canvas as It shows and the version after I shift-click a region:

Trying the same on the existing level.tilemap works perfectly well.

I think I carefully read the docs, but, hey, maybe I’m just tired.

Thanks for Defold!

Platform macOS Monterey 12.7.5
Editor SHA1: 4c7dbc52fd44cb584c4cada8328c58a64dc3028d
Engine SHA1: fd1ad4c17bfdcd890ea7176f2672c35102384419
Version: 1.8.1

Can you reproduce this in a new project? Could you carefully note the steps you take so that we can try to reproduce it?

Hello,

I couldn’t reproduce with a a fresh project (so now, I know how to unblock me!), but my bogus Walking Astronaut continued to exhibit the issue. I’ve removed most of the assets from the projects and the “dekdek” tilemap continues to be broken. I suspect I did something wrong that broke an internal in this map, but hard to say.

Walking astronaut tutorial.zip (532.6 KB)