I made a prototype of my online PvP puzzle with Defold. Now I’m on a graphical mobile app, but I want to release it with optimum game balance.
Mobile friendly HTML5 version is available at https://www.batblo.com/test
You can also play a bot game. Please give me feedback if you enjoyed this game. And I’m going to share our game stats here when it’s added up enough;)
I found a bug in Colyseus/HTML5(other builds have no errors). When I create a room for a single user and send/broadcast a message on onJoin() function immidiately, I see an error:
DEBUG:SCRIPT: colyseus.serialization.schema.schema:993: bad argument #1 to ‘ipairs’ (table expected, got nil) dmloader.js:346:29
stack traceback: dmloader.js:346:29
[C]: in function ‘ipairs’ dmloader.js:346:29
colyseus.serialization.schema.schema:993: in function ‘reflection_decode’ dmloader.js:346:29
colyseus.serialization.schema:34: in function ‘handshake’ dmloader.js:346:29
colyseus.room:128: in function ‘on_message’ dmloader.js:346:29
colyseus.room:99: in function ‘on_batch_message’ dmloader.js:346:29
colyseus.room:51: in function ‘listener’ dmloader.js:346:29
colyseus.eventemitter:47: in function ‘emit’ dmloader.js:346:29
colyseus.connection:77: in function colyseus.connection:76
I set a timer to avoid this error, but it looks a serious problem.
- Bot AI freezes on rare occasions, but it might be my own problem:P Improvement of AI is the top priority.
- I used Redis as a cache server because Redis’s EVAL uses Lua 5.1 same as Defold. That was really helpful for me!
Battle Block is my first game with Defold and also my first full-scale web app. I found Defold has simple and useful interfaces even for a rookie like me, but also has a great scalability(I can’t believe that I can make a cross-platform multiplayer game so easily!).
I’ll keep using it from now on and I hope I can share something that will help you.(Sorry for my poor English)