Hey-hey, 1.5 months have passed and here’s a new update:
Bouncy Catapult King 1.3.10
What’s new?
- Collect coins on levels!
- Unlock 9 cute characters!
- Play totally rebalanced levels!
Little more details:
- I really like coins, should’ve been added much earlier - at the same time they give you additional micro-goal and guide through the level. Sometimes I even miss the goal and wait for level completion after collecting all coins on the level. Maybe make the whole game about collecting coins?..
- Characters are good, might be even better if add them more life - moving eyes, sounds, squashing and bouncing animations, but unfortunately I can’t implement everything at the same time and have to prioritize tasks
- Levels rebalancing was made relying on analytics collected from few thousands of real players. The goal was to reduce losses of active players between levels. I’ve built a funnel showing how players are passing levels + calculated how much time is spent on each level and what is the frequency of skips for each level. I’ve rebalanced levels to make them even more easy and “snackable”, so, for hardcore players it’ll probably look boring, but this was done by design, as planned.
What’s next?
- Ads, Interstitial and Rewarded
- No Ads purchase
- Android release
Going to try Enhance for ads - both as a tech solution to cover bunch of ad network SDKs and as the ads mediation tool.