AI-assisted tools, automation, and agent-driven workflows are becoming more and more relevant and we want Defold to stay open and ready for the ways developers are starting to build.
That’s why we’re happy to share Automation Bridge - a new debug-only native extension for inspecting and controlling a running Defold game from local automation clients.
Defold exposes many new possibilities for external tools to interact with both editor via editor HTTP server and a running instance of a game via engine HTTP service. Additionally, a lot can be done with editor scripts and external tooling. Automation Bridge is build up on these posibilities.
Automation Bridge lets local automation clients inspect and control a running Defold game:
- query scenes and nodes,
- send input,
- take screenshots,
- record desktop video,
- add timeline markers,
- and optionally communicate with your game through a Lua channel for events, state, commands, annotations, and acknowledgements.
It opens up interesting possibilities for automated testing, debugging, visual inspection, and AI-assisted Defold workflows, automated visual inspection, or other repeatable interactions with a running Defold game.
It is designed for debug builds, so it does not expose the bridge in release builds.
Check it out on the Asset Portal ![]()
