Every once in a while, when I build my project from the editor and try to load a level (by clicking on it from the level select), the game crashes and I get this from the console:
Assertion failed: (size <= Capacity()), function SetSize, file /Users/runner/runners/2.164.0/work/defold/defold/tmp/dynamo_home/sdk/include/dmsdk/dlib/array.h, line 444.
INFO:CRASH: Successfully wrote Crashdump to file: /Users/potota/Library/Application Support/Defold/_crash
ERROR:CRASH: CALL STACK:
# 0 pc 0x2a94b3d libcompression.dylib _sigtramp+29
It seems to happen at random, so I haven’t been able to use the debugger and find out what line of code causes it. I can send the crash dump and/or MacOS’ Problem Report output if needed.
MacOS Mojave 10.14.2