Interesting. It would be great if this could be isolated to a reproducible minimal example, or the steps to reproduce it could be clarified. Could you tell me a bit more about the setup? What kind of game is it? What kind of collision objects do you have? How many? And game objects, are they spawned and destroyed a lot?
@sicher: Do you recognise this? Anything else we need to know?
Not sure. Something here might ring a bell but that would be for something I saw ages ago. It would be great to get hold of a good isolated repro-case.
The position of the game object you are creating is not numerically valid (a number Box2D does not like to have in its calculations, essentially something that would destroy or destabilise the physics). Did you divide something with 0? Are you spawning that game object? If so, could you try printing the position of it before spawning? This should be handled more gracefully with a clearer error message.