Are sprites outside of the view area culled?

If a sprite is completely off-screen does the default rendering code allow those to be culled? If so, is there a way to hook into the culling logic in order to begin animations when a sprite comes on screen? It would be pretty cool if sprites would receive enter/exit screen messages to allow for this behavior.

1 Like

Ah thanks, I remember seeing that awhile ago but I think it was in the tilemap culling thread so I thought that was tilemap specific. Definitely looking forward to that improvement :slight_smile:

1 Like

Give it a thumbs up on github to push it to the top! :grin:

1 Like

A first version (for sprites) is now available in the alpha build:

5 Likes