Applying Forces

Yeah, I understand I can do that but I’m wanting to know how. I probably didn’t express this issue so much in my post but I don’t understand how to apply forces. In every other game making program that I’ve used I can manually change the x and y positions and the collisions work with that, but with Defold I’m not able to do so. I can change the x and y positions if I’m using a Kinematic collision object but then I have to handle all of the collisions myself which gets messy, and then when I change the object to Dynamic my code no longer works.

You’ve got plenty of references to how both of them work, but you’ve got nowhere (that I can see at least) where it actually explained how to use them.

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