Yes I do!
We’re working on a new feature called LiveUpdate which will allow users to (1) exclude assets during the bundle step and instead download those assets during runtime at their own discretion, and (2) push updated content to a game. The feature is centered around the use of collection proxies to allow a game to load with only part of the assets present. This will allow developers to ship a game with only a few levels/episodes and then download additional content on demand, which will allow for very small package sizes.
It should be noted that this is an advanced feature which will require hosting of excluded assets and management of cryptographic keys to verify that an update is really coming from the original developer(s). It should be available during Q1 2017 if everything goes according to plan and nothing unexpected shows up.