When comparing it to an iPhone 4S, it does feel snappier than my android. I wonder what the actual input latency is for the screen on your device. Have you tried updating the Settings -> Language & Input -> Pointer Speed to increase the sensitivity?
Does it work better in another app on the same phone? (e.g. in a GameMaker/Unity example)
@Mathias_Westerdahl, there are actually issues with multi touch where sometimes the released action for a touch gets lost. Reported as DEF-2024. I don’t think this is the same as the OP is experiencing though…
After checking a bit more in the logcat of my example, I do indeed see more output (i.e. “V/threaded_app(29117): New input event: type=2”) than is registered in the on_input function. I feel it’s the same issue as @britzl mentioned, adding the issue id to the topic title.
It’s great to help. I hope you found a solution soon, meanwhile i’m going to continue the development and contributing by looking for more issues (as far as i understand, that was the reason for release the engine for free)