Android and PC versions showing different image sizing

I added a logo to my game last night and I built it for PC… it looked fine…
It was a png file put into an atlas which was then put into a gameobject.
I scaled it to 1.1 times size. No code runs that should alter the image size.

Then when I build and run it I see that the android version looks different.
It doesnt happen with any other images I used… scratching my head…

image

Version is 1.2.174

Assuming that this is all in a gui, maybe the logo node has an Adjust Mode other than “Fit”?

Not a gui… just a gameobject with a sprite in it…

image

Sprite properties…

image