Lately I’ve been experimenting with game objects that act in a certain way in game, but they could use a different preview in the editor. For example I have a series of hot points that I target through code but for which I just need the transform.
It is very convenient to see and move them in the editor, so for now I have a small label that I disable at runtime.
How does the idea of having editor only components, that can provide certain visual feedback sound? Somehow I see it more in line with the the way Defold operates in the engine and would love to see it in the editor extensions as well.
Just thinking out loud here