You should be aware of a few things when using go.animate on euler.z: https://forum.defold.com/search?q=euler
I would recommend that you get used to using quaternions for rotation. Here’s a discussion about euler vs quaternions: Rotation and moving forward ? simple?
Here’s another alternative, although it’s not a one-liner:
-- in this example we track the angle using a go.property
go.property("angle", 0)
function init(self)
-- since the angle is defined using go.property we can use it in calls to go.animate
go.animate("#", "angle", go.PLAYBACK_LOOP_FORWARD, 360, go.EASING_LINEAR, 1, 0)
end
function update(self, dt)
-- here we set the rotation around the z-axis every frame using the angle
go.set_rotation(vmath.quat_rotation_z(math.rad(self.angle)))
-- we could also do it like this (although go.set_rotation is the recommended way)
--go.set(".", "euler.z", self.angle)
end