Adding a 3rd texture to sprites causes a crash

I have already got 2 texture atlases. One for the front of cards and one for the back which works fine. I’m now trying to add a 3rd for the normals and I get a crash…

I’m not sure what I have done wrong to cause this.

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The best you can do in such cases is try to isolate the crash in a separate small project, and then open an issue on the GitHub issue tracker (using Help > Report Issue). Explain the problem there and attach your repro project to the issue + console log as a code block or just a txt file.

It will help us to track the issue. Using Help > Report Issue provides most of the information we need. A repro case will help us to figure out what’s going on and fix the issue as soon as possible.

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:+1:

I have uploaded a repro project for you to take a look at.

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