I tried using the ortho camera and make my game not stretch to fit on different monitors. With the default render, the solution is as banal as adding the line
msg.post("@render:", "use_fixed_fit_projection", { near = -1, far = 1 })
but this does not work when using the ortho asset by britzl. Solutions?
Do I understand correctly that I would need to add to the camera script in the current version? Or does Auto Zoom work? (Sorry, I could of course just try but asking a pro seems faster than bungling around myself).