I’m not sure if it’s a bug. In Debug HTML5 build gui.get_texture(node) works properly, it returns the hash that I need, but when in Release HTML5 build when I use gui.get_texture(node) it returns numbers that I have no idea where it came from.
Defold Version 1.2.158
Here’s the return of gui.get_texture(node) when in Release build:
hash: [9896461727764084588 (unknown)]