Didn’t make sense before I knew I have to scale every single game object to 0.5 how is recommended in documentation, and that’s annoying.
I was looking to have a global scale down, not larger.
But now I just find that you said this somewhere else:
Maybe that’s my “global scaling” option to support High DPI, which I think every game want’s to support. Why this is not suggested in the documentation? There is any drawback? Less performance?
Or maybe too obvious that we have to guess it.