Just completed an year with Defold, and what I wanted to do the most, was to share with you the experiences that I had.
How did the journey begin?
April last year, after being away for a long time from my computer, I wanted to just dive into it, and make a big game. But as the story always goes, I kept hunting for graphics all along, and couldn’t find a good one, that’s to say till I reached @ansimuz’s website, where I found links to our War Battles and Alien World assets. I initially thought that Defold was an online marketplace selling assets . Yet, by mistake, I clicked on the Defold logo, and it took me to the homepage, where I realized that it was a 2d free game engine. I was very happy, as Unity’s policy had irritated me, and Unreal never ran on my P.C. Hence began my journey with Defold, as I downloaded it, and found it to be great.
As we all know, Defold doesn’t have many tutorials like tose big engines, so I kept switching b/w Defold and Unity for almost a month. Then I found @britzl 's examples, and I was so happy. Then, on 30th April last year, I posted for the first time on the forums. To my surprise @britzl replied in within an hour. I was quite surprised, as I wasn’t expecting such a quick response. I never looked back, and posted every question and question on forum. I know that was silly on my part, and now realize that i should be sorry for that . Yet I am grateful to this community to support me through all this .
A special thanks goes to:
Some stats from last year:
Last year, I:
- worked on 11 games, but
- released two games, Retrostars, and a small one for LD.
- Contested for my first LD ever,
- Came on verge of completing my third game(Dang!, I ruined the surprise).
- Wrote more than 10, 000 lines of code
- Enjoyed being in this community.
A word about Defold.
Defold is a great engine capable of making every great game out there, and many members of this community, have proved it to be true. The engine has a great potential, and if used properly, can be used as a game changer in the game dev world.
Hey!! I found a bug too. When you select an item in the content select pane, and double click on the scroll bar, the content opens. Isn’t this not the expected behaviour?
In the pic, main.collection is selected. Now if I double click the scroll bar, main.collection opens
Some feature requests:
- Zoom into the tile picker.
- scaling sprites.(Please!!)
- drag n drop in editor.
- Inheritance?, i.e making scripts have parents.
--Eg: local parent = script.set_parent("scripts.player")--sets parent script as player script from scripts folder, function init(self) parent.init(self)--call init function of parent. end
- Animated tiles in tilemaps?
Thank you everyone for reading thiss all along.
P.S. There is truck load of things I want to add, but can’t word it now,so maybe sometime later.