I’m just starting one of my dream projects: an action RPG in the style of The Legend of Zelda 2D games.
I’m very aware that it’s a very huge project so I’m just planning to make a prototype implementing some features and see where it can go from there. This is more of a playground for testing things out than a serious commercial project. However, it could become something bigger if I see promising progress. We never know…
For now, I just created a repository on
github with very basic settings:
You can take a look at the
README.md file to see some choices I made. Here is a recap:
- 640 x 360 resolution (16/9) with pixel art settings.
- fixed fit projection rendering to allow resizing the window.
- I set the
game.input_bindingfile to basic keyboard controls (WASD, Arrow keys, Space key) and the gamepad buttons.
I will post my progression here and I hope to have some feedback and advices about my design decisions.
There are many things I don’t know how to make but I hope I’ll learn some cool techniques along the way.
By the way,
999 A.D. refers to the era where my game will take place.
[EDIT] I change the name of the project from 1000 A.D. to 999 A.D. since it’s actually taking place precisely in this year.